It's been a long time dream of mine now to become a software engineer and design a brilliant video game that will top the charts all over the world. This was originally inspired when i first decided that gaming companies were gorging themselves off the dollars of uninspired and frankly dim gamer's by making extremely small modifications to their previous games and selling them as original ones. I want to be a part of a company that actually designs new games that sell themselves rather then the name. What I never expected was being a part of helping a company start from the ground up.
It all started when my friend Clayton came up to me one day asking if I had an interest in helping be part of a video game design company. It was all up in the air for a while until he finally brought us together and said it's time to form a company. In the beginning there were seven of us which is now slowly dwindling. We would gather in Mrs. Novell's filming studio and utilize the Smartboard four our presentations and note taking. The first issue was finding a name for ourselves before we even considered developing a game to make. After weeks of debating and trying to find a single original name out there that made sense and wasn't taken we finally pinned down Proxima Centauri. Now game production could finally begin.
The first issue with that was trying to find out what the game would be all about. We needed to design a story and what kind of genre it would fall under. The game was long under production before we even came close to finding a name for it. Originally six of the members wanted a name for the game that I completely disagreed on and threatened to leave the team should it be chosen. After that another name came up for debate challenging the original and with me included six members moved to make it the name of the game. The only nay sayer was the person who originally thought of the first name that I completely disagreed with. After a massive feud that almost broke up the company we decided to completely trash both names and start the long search for completely different name that we could all agree on. After a couple months of working on the game and throwing out just about any name that came to mind at the weekly meetings we finally found one. The final name of thew game was unanimously voted on to be Martyr.
What were doing just seems to make sense to people we tell about it. To be honest though all but on of our now six members think the company will really go anywhere but we keep pushing for it anyways. The best thing that we have done so far is making sure that everything we do is done right. Also when we need help we go to sources, mainly teachers, that we know have experience in these sort of matters and can offer some great advice.
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